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Dead Space 2

Issac is back in a big way! The countdown continues, Jan 25 scheduled release date ...

Tomb Raider

Red Faction: Armageddon

Call of Duty: Black Ops

Who's your FNG now!!!

Uncharted 3: Drake's Deception

Nathan Drake is back!




As we all know, Infinity Ward has come up with the most incredible game, in my opinion, since Final Fantasy 7. Genres aside, this is the biggest 'multiplayer' game hitting the market this holiday season. Perfect timing I might add, but not so perfect for all the other developers being pushed back for fear of, what seems to be, complete domination when it comes to sales this year.

What makes this Call of Duty so much MORE that it's predecessors? Take your pick, from astonishing visuals, to on point audio, engrossing gameplay and a very nice collection of arsenal, throw in a little bit of co-operative play and you got yourself one hell of a witches brew. I tip my hat to you IW.

Naturally there are still kinks that need ironing out, mainly....PC version. IW, don't let your legacy end with such a controversial topic, and an overwhelming amount of disappointment.

That being said, I got my hands on an interview with Robert Bowling, IW Community Manager, and Develop, check it out:

When asked:

Call of Duty 4 remains one of this generation’s defining video games. How confident are you that this one can top that?
"I am extremely confident. We took everything that we and the fans love about Call of Duty 4 and kept them at staples. We’ve stayed rooted to the design philosophies that we had with Call of Duty 4, and built on top of that. We’ve listened to community feedback, and added new things to the multiplayer that changes the way you play online – much in the same way perks did in Call of Duty 4."

 Was there ever a moment where you thought “Oh no, we’re not going to make it?”
"[Laughs] No, we are very confident in the game right now. We’ve got everything we wanted to get into it and we are at a point where we are happy with it."
You appear to have invested quite heavily in audio, with Hans Zimmer on the score and some quality voice actors. Why have you decided to go down this high-profile route for audio?
"Audio is extremely important, as is the story, the pacing and the gameplay. We want to keep that quality across the board. We never really go for the big actor everybody knows. We want to get characters that fit perfect. We will sit, night-after-night, and just watch demo reels and audition tapes. Sure, this guy is good and well known – but he’s not Soap. We really fine actors that fit the characters we wrote. For Hans Zimmer, it is the first time scoring a video game. But we designed to be a cinematic experience and he is a master of creating that. We didn’t want to get anything that didn’t meet the quality you’d expect from a film."


 Read more of this interview at Develop Online

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